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ShredReplay sends recently captured raw shreds from a selected slot range to your UDP receiver. The dashboard labels this product ShredReplay. Replay uses a rolling window, not a historical archive. Slots leave the window as it advances. Its key and jobs are separate from the live Raw Shred Stream registration.

Live feed or replay

Quick reference

Prepare the receiver

Start the UDP listener before creating a job. Open the selected port through the host firewall, cloud security group, network ACL, and any NAT forwarding rule. You can use the minimal ShredStream receiver because both products deliver raw UDP datagrams.

Create a replay key

1

Open ShredReplay

Go to Endpoints → ShredReplay and select the access you want to use.
2

Generate the key

Generate a ShredReplay key for that access. Store it as a secret; it is separate from the UDP receiver and RPC location tokens.
Revoking or regenerating the key affects future replay jobs for that access.

Create a replay job

1

Check the active job

Wait for the current queued or running job to finish, or cancel it before creating another job for the same access.
2

Choose the slot range

Enter start and end slots inside the minimum and maximum shown by ShredReplay. Refresh the range before submission because the window keeps moving.
3

Enter the receiver

Enter the receiver’s globally routable numeric IPv4 address and a UDP port from 1024 through 65535.
4

Choose pacing

Select Maximum speed for the shortest replay time or Original pacing to follow the capture timing.
5

Start and observe

Start the job, monitor its state, and confirm that the receiver reports nonzero packet and byte counts.

Choose pacing

Keep Speed multiplier at 1 when you use Original pacing. Measure packet rate and socket drops at the receiver before replaying a large range.

Interpret job outcomes

The receiver must tolerate packet loss, duplication, and reordering. Job completion and receiver packet counts are separate signals.

Troubleshooting

Next steps